Fortnite upgrade for PS4, Xbox One, PC, iOS, Android, and Nintendo Switch. Called the Fortnite 8.11 update, it fixes issues with the mobile version of the video game. These consist of correcting full-screen assistance bugs with the Samsung Galaxy S10 household of mobile phones and “fixed various mobile stability problems”. Likewise, the Fortnite 8.11 update includes the One Shot Limited Time Mode (LTM) and taking part in tournaments or the Gauntlet Test now requires a minimum account level of 15 versus the previous level requirement of 10. The Fortnite 8.11 upgrade download size is around 150MB on iOS with an additional download in-game.
Fortnite update 8.11 patch notes
- Fixed an issue where full-screen support was not working on Samsung S10 devices.
- Fixed an issue preventing in-game surveys from appearing on mobile devices.
- These random surveys were added in the v8.10 update but were not appearing on mobile devices. Be sure to leave us your feedback if you receive one after a match.
- Fixed various mobile stability related issues.
- We’ll be monitoring their impact and continue investigating any additional issues. Let us know what you’re experiencing on our social channels.
- One Shot Limited Time Mode
- Gravity is set lower than normal.
- The Storm wait time has been greatly reduced in all phases of the game.
- The only weapons in this mode are Hunting Rifles and Sniper Rifles.
- Semi-Auto Snipers and Bounce Pads have been removed from the Vault in this mode.
- Players will spawn with 50 health, and can only heal if they find Bandages.
In other Fortnite news, the video game’s earnings has actually declined month on month by 48 percent in January. This was on the back of December being a peak month for the video game. According to analytics firm SuperData, Fortnite was the 2nd greatest grossing title on consoles in January 2019 and fifth on PC. Fortnite failed to make it on the top 10 list for mobile. However that does not indicate that its popularity on mobile has deteriorated. Factor being, Epic Games self-publishes and disperses the video game on Android which doesn’t really provide SuperData a method to accurately track its success. Include the cross-play, cross-progression nature of Fortnite where in-app purchases and progress synchronizes in between devices and it’s tough to determine how little or how much revenue was made on mobile.
” Fortnite dips month-over-month after a strong end to the year,” the report from SuperData checks out. “Fortnite earnings on all platforms integrated declined 48 percent month-over-month in January, although sales are still up significantly year-over-year. This follows a peak month in December and points to an increasingly lumpy income profile heading into 2019.”
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